GROUND
The cave was a space to move through. There was no lingering, no cautious fumbling about. Each of you entered a cave and emerged on the other side, somewhere else, and if any time passed you were unaware of it. Though some time must have passed, you imagine, to have gone from one place to another.
A role-playing game is one where the players make the story up as they go.
GROUND is a tabletop role-playing game about a strange entity that wants to be remembered, or perhaps left alone.
GROUND is played with other people and each of you will play a ‘role’ based on an idea that has been remembered: beauty, rage, body, faith, knowledge, green, or disorder.
GROUND grows the more you play it. At first it’s just you and your group. Then there is the Oracle, made of language and wires. Then the goat. The less said about the goat, the better. Then there is the cave, and the world, and the rituals we bring to make a home in it.
We exist in constellations. We are grounded in body, in place, in story.
Each shard of a world has been settled by an idea, and those that respond best to that idea find the cave.
Which cave will you find?
Credits
In partnership with:
Goethe-Institut Toronto, The Time Travel Agency
Collaborators:
Jocelyn Ibarra, Jerrold McGrath, Noelle Perdue, Mida Fiore, Willem Deisinger, Kasra Goodarznezhad, Luisa Ji, Mihoko Maeno
Funding: Canada Council for the Arts